Kaijudo (2012)
Mindestalter: 8
Spieleranzahl: 2
Verlag: Wizards of the Coast
Spiel-Designer: James Hata, Tyler Bielman, Ryan Miller, Mark Rosewater, Bill McQuillan, Tom LaPille, Mons Johnson, Mike Elliott, Andrew Finch
KÜnstler: Seki, Towa, Ittoku, Iron Pot, Norikatsu Miyoshi, Chris Seaman, Taro Yamazaki, Akifumi Yamamoto, Yarunoca, Somen, Yoshio Sugiura, ZENTOYO, Haccan, Tomofumi Ogasawara, Hiroshi Tanigawa, Dai, Jason, Matt Dixon, Jesper Ejsing, Ryoya Yuki, Hippo, Wayne Reynolds, D-Suzuki, Miya, Nakoi Saito, Dustmoss, Ryosuke Nishiyama, Katsuhiko Kojoh, Mikio Masuda, Tsuu, Yoko Tsukamoto, Hisanobu Kometani, Eva Widermann, Masaki Hirooka, Takesi Kuno, Hideaki Takamura, Asai Genji, Yusaku Nakaaki, Syuichi Obata, Toshiaki Takayama, Hikaru Ikusa, Kairi Shoyama, Tsutomu Kawade, Katsuya, Ken Sugawara, Keita Hattori, Daisuke Izuka, Kou1, Akira Hamada, Ozica, Hisashi Momose, Masateru Ikeda, Miho Midorikawa, Nakagawa, Yocky, Eiji Kaneda, Hiroyuki Tadokoro, Mikumo, Sansyu, Nottsuo, Youichi Kai, Okera, Soushi Hirose, Atsushi Kawasaki, Steve Prescott, Hirokoria
Mechaniken: Hand Management
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This is a reincarnation of TCG "Duel Masters" with some minor changes in rules.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
Each player has a deck full of creatures and spells. The goal of the game is to finish an opponent with one of your creature's attacks. However, each player is protected by 5 shields, represented by face-down cards from a player's own deck. When your creature attacks an opponent (and is not blocked by another creature) it breaks one of his shields, and the shield card goes to the owner's hand. When your creature attacks a defenseless opponent, you win the game.
The game has some similarities with the grandfather of collectible card games - Magic: the Gathering, which is also made by Wizards of the Coast. However, it has two major differences:
1. There is no distinct card class for producing mana. The same cards, representing creatures and spells, can produce mana if placed in the Mana Zone instead of the Battle Zone. This removes what many see as a major flaw of Magic: the Gathering - "mana flood" and "mana screw".
2. There are no instant spells or activated abilities. Therefore, there are far fewer surprises for players from their opponents and also fewer tactical decisions during play. On the other hand, it plays quicker and can be easier for children to learn and understand. Even so, it has strong strategic aspects and fun deck building.
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ag.gameitem.lastUpdated: 2025-05-14 04:04:22.431