Tahiti: Clan Warfare, Polynesia 750 AD (1994)
Min. Age: 10
Number of Players: 1 - 4
Publisher: 3W (World Wide Wargames)
Designers: Kevin McPartland
Artists: Dave Collins (I), Beth Queman, Herb Kane, Joe Youst
Mechanics: Grid Movement, Solo / Solitaire Game, Dice Rolling, Hexagon Grid, Simulation
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A simple game suitable for a Thinking filler; involves combat in Polynesia set in the medieval period. Has a highly playable solitaire capability.
There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).
There is also an expansion for this game called Mo'orea that allows it to be played with 5. The expansion includes an additional map and some advanced and optional rules (beach encampments, retreat path options, victory determination, war canoe towing, Papetoa religious center)., Kevin also published (in 1996) some advanced rules (clan elder panic, religious temples, canoe portage, troop cults, and some chits for Neutral area special events).
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ag.gameitem.lastUpdated: 2025-05-13 04:51:29.536