7th Sea: City of Five Sails (2023)
Mindestalter: 12
Spieleranzahl: 2 - 4
Verlag: Pine Box Entertainment
Spiel-Designer: Robert Croy, Tom Brown, Case Kiyonaga, Case Lopez, Chris Medico
KÜnstler: Von Caberte, Brent Chumley, Mirco Paganessi, Case Lopez, Matt Forsyth, Jason Ballard, Fabian Parente, Jason Behnke, Wacław Wysocki, Rhiannon McCullough, Charles Urbach, Paul Herbert, Riccardo Rullo, John Donahue, Tania Kerins, ShenFei, Jeff Menges, Grzegorz Bobrowski, Manuel Castañón, Paolo Puggioni, Charlie Creber, Donald Crank, Yong Yi Lee, Federico Musetti, Mateusz Wilma, Terry Pavlet, Mauro Mussi, Talon Dunning, Sergio Villa-Isaza, Zulkarnaen Hasan Basri, Diego Rodriguez
Mechaniken: Area Majority / Influence, Hand Management, Action / Event, Variable Player Powers, Stat Check Resolution, Push Your Luck, Deck Construction, Victory Points as a Resource
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7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-12 07:26:34.336