7th Sea: City of Five Sails (2023)
Min. Age: 12
Number of Players: 2 - 4
Publisher: Pine Box Entertainment
Designers: Chris Medico, Robert Croy, Tom Brown, Case Kiyonaga, Case Lopez
Artists: Wacław Wysocki, Terry Pavlet, Yong Yi Lee, Charlie Creber, Donald Crank, Mateusz Wilma, Case Lopez, Rhiannon McCullough, Jeff Menges, Talon Dunning, Jason Behnke, Tania Kerins, Paul Herbert, ShenFei, Paolo Puggioni, Diego Rodriguez, Grzegorz Bobrowski, Von Caberte, Brent Chumley, Mirco Paganessi, Fabian Parente, Riccardo Rullo, Federico Musetti, Zulkarnaen Hasan Basri, Manuel Castañón, Sergio Villa-Isaza, Charles Urbach, John Donahue, Jason Ballard, Matt Forsyth, Mauro Mussi
Mechanics: Action / Event, Area Majority / Influence, Push Your Luck, Deck Construction, Hand Management, Victory Points as a Resource, Stat Check Resolution, Variable Player Powers
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7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-12 07:26:34.336