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Marine: 2002 – A Game of the First Lunar War (1979)

Mindestalter: 12
Spieleranzahl: 2 - 6
Verlag: Yaquinto
Spiel-Designer: Michael J. Matheny, Kerry Anderson
KÜnstler: Unbekannt
Mechaniken: Simulation, Line of Sight, Dice Rolling, Scenario / Mission / Campaign Game, Modular Board, Three Dimensional Movement, Paper-and-Pencil, Hexagon Grid
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Marine: 2002 is a tactical level simulation of combat on or near the surface of the moon. Neutron warheads, rocket shells, lasers and charged particle beams fly through the vacuum. Units move over the ground and in the "air", and engagement ranges are limited only by a unit's current horizon, which depends on its altitude. Communications, command and control, morale, cumulative vehicle damage, orbiting weapons platforms...It's all there!
Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.
Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.
Several scenarios are provided, with playing times ranging from one to four hours. Geomorphic mapboards and movable terrain features (craters of various sizes) provide for plenty of replayability.
Solar Marine, also by Kerry Anderson, is very similar to Marine: 2002.
Wir haben leider momentan keine Preis-Informationen für dieses Spiel.
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt:
Dieses Spiel wird aktuell nicht auf unserem Marktplatz gehandelt. Wenn Du es verkaufen willst, trage es bitte hier ein:
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ag.gameitem.lastUpdated: 2025-05-12 12:56:38.708