Brass: Birmingham (2018)

Min. Age: 14
Number of Players: 2 - 4
Publisher: CrowD Games, CMON Global Limited, White Goblin Games, Lord of Boards, 盒拍工作室 Hepa Studio, Ghenos Games, Arclight Games, BoardM Factory, Rebel Sp. z o.o., Roxley, Dexker Games, Giant Roc, Lanlalen, Maldito Games, Funforge, TLAMA games, Conclave Editora, Gém Klub Kft., PHALANX, Board Game Rookie
Designers: Matt Tolman, Gavan Brown, Martin Wallace
Artists: Damien Mammoliti, Gavan Brown, Matt Tolman, Gui Landgraf, Lina Cossette, David Forest
Mechanics: Variable Set-up, Tech Trees / Tech Tracks, Multi-Use Cards, Loans, Network and Route Building, Market, Turn Order: Stat-Based, Hand Management, Tags, Income
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Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
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ag.gameitem.lastUpdated: 2025-05-08 12:56:16.115