Yokohama (2016)

Min. Age: 14
Number of Players: 2 - 4
Publisher: OKAZU Brand, Galápagos Jogos, BoardM Factory, Maldito Games, Lucky Duck Games, Tasty Minstrel Games, Synapses Games, White Goblin Games, dlp games, Dexker Games, Cranio Creations, Ігромаг, Playfun Games, Elznir Games, Kronos Games (Krogam), Pendragon Game Studio, Delta Vision Publishing, 2Tomatoes Games
Designers: Hisashi Hayashi
Artists: Ryo Nyamo, The Creation Studio, Adam P. McIver
Mechanics: End Game Bonuses, Modular Board, Worker Placement, Contracts, Grid Movement, Set Collection, Worker Placement, Different Worker Types, Network and Route Building, Variable Set-up
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29