Yokohama (2016)

Min. Age: 14
Number of Players: 2 - 4
Publisher: Tasty Minstrel Games, BoardM Factory, Elznir Games, 2Tomatoes Games, Cranio Creations, Kronos Games (Krogam), Dexker Games, Maldito Games, White Goblin Games, Ігромаг, Delta Vision Publishing, Lucky Duck Games, dlp games, Synapses Games, Playfun Games, Pendragon Game Studio, OKAZU Brand, Galápagos Jogos
Designers: Hisashi Hayashi
Artists: Adam P. McIver, The Creation Studio, Ryo Nyamo
Mechanics: Network and Route Building, Grid Movement, Contracts, Worker Placement, Different Worker Types, Worker Placement, Variable Set-up, Set Collection, End Game Bonuses, Modular Board
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Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.
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ag.gameitem.lastUpdated: 2025-04-29 08:34:14.29