Mordheim: City of the Damned (1999)

Min. Age: 10
Number of Players: 2 - 6
Publisher: Games Workshop Ltd.
Designers: Rick Priestley, Alessio Cavatore, Tuomas Pirinen
Artists: Alex Boyd, David Gallagher, John Blanche, Talima Fox, Karl Kopinski, Paul Smith (I), Nuala Kennedy, Alan Merrett, Geoff Taylor, John Wigley
Mechanics: Role Playing, Variable Player Powers, Measurement Movement, Dice Rolling, Modular Board
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Mordheim does to Warhammer Fantasy what Necromunda does to Warhammer 40k. The game mechanics work in classic Games Workshop fashion.
Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new powers, but play badly and your warband slowly deteriorates as people die or otherwise get dismembered.
Games actually play very similar to Necromunda but due to the fantasy setting you should see fewer long distance shots, and a lot more hand to hand fighting.
Instead of playing with hundreds of miniatures, you pick a warband of 1-20 models (most average at 10-12 or so), and fight a skirmish with other warbands. If you play well, your warband gains money, levels, size, and new powers, but play badly and your warband slowly deteriorates as people die or otherwise get dismembered.
Games actually play very similar to Necromunda but due to the fantasy setting you should see fewer long distance shots, and a lot more hand to hand fighting.
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ag.gameitem.lastUpdated: 2025-05-14 14:48:39.351