X-C Cross Country (1969)

Min. Age: 10
Number of Players: 2 - 4
Publisher: Krieg-Brand Products
Designers: (Uncredited)
Artists: Unknown
Mechanics: Variable Player Powers
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Object of the game: Be the first to arrive and land at your destination airport."
The game is patterned after real life experiences in flying. Players first earn pilots ratings, then 'take off' and climb to sufficient altitude for their Cross Country flight. Once they start Cross Country they encounter 'in flight' problems, the severity depending on how high a pilots rating they earned before they started. As they proceed, the weather may move into their flight path requiring them to detour or climb above it. As the players approach their destinations they must descend to 'pattern altitude' and shake the right sequence of numbers to land and win the game. Good judgment and correct decisions must be made during the game to arrive first at your destination.
The game is patterned after real life experiences in flying. Players first earn pilots ratings, then 'take off' and climb to sufficient altitude for their Cross Country flight. Once they start Cross Country they encounter 'in flight' problems, the severity depending on how high a pilots rating they earned before they started. As they proceed, the weather may move into their flight path requiring them to detour or climb above it. As the players approach their destinations they must descend to 'pattern altitude' and shake the right sequence of numbers to land and win the game. Good judgment and correct decisions must be made during the game to arrive first at your destination.
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ag.gameitem.lastUpdated: 2025-04-29 06:49:38.469