Samurai (1998)
Mindestalter: 10
Spieleranzahl: 2 - 4
Verlag: ABACUSSPIELE, Smart Ltd, Ceilikan Jogos, Yaofish Games, Lighthouse Games, Fantasy Flight Games, Hobby Japan, Korea Boardgames, Wargames Club Publishing, 999 Games, Skandinavisk Spil Kompagni, Rio Grande Games, Hans im Glück, Lautapelit.fi, Galakta, Descartes Editeur, Lacerta, Edge Entertainment, Astrel Games
Spiel-Designer: Reiner Knizia
KÜnstler: Franz Vohwinkel, 李小娜 (LI Xiaona), 杨静雯 (Yang Jingwen), 徐昀享 (Xu Yunxiang), 陈杰 (Chen Jie), 郭紫颖 (Guo Ziying), 谢有鑫 (Xie Youxin)
Mechaniken: Once-Per-Game Abilities, Tile Placement, Hexagon Grid, Hand Management, Area Majority / Influence, Set Collection
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Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai,
peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the
board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles,
each of which help curry favor of one of the three factions — or all three at once! Players can
make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically.
As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has
gained the most favor with the corresponding group.
Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
The game is part of what is sometimes called the Knizia tile-laying trilogy.
Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.
The game is part of what is sometimes called the Knizia tile-laying trilogy.
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ag.gameitem.lastUpdated: 2025-04-23 13:48:27.439