Samurai (1998)

Bild zu $item.gameThumb0Url Playtime: 60
Min. Age: 10
Number of Players: 2 - 4
Publisher: Fantasy Flight Games, Hans im Glück, Rio Grande Games, Ceilikan Jogos, Lacerta, ABACUSSPIELE, Smart Ltd, Yaofish Games, Hobby Japan, Lautapelit.fi, Korea Boardgames, Descartes Editeur, Astrel Games, Galakta, Lighthouse Games, Wargames Club Publishing, Edge Entertainment, 999 Games, Skandinavisk Spil Kompagni
Designers: Reiner Knizia
Artists: Franz Vohwinkel, 谢有鑫 (Xie Youxin), 李小娜 (LI Xiaona), 杨静雯 (Yang Jingwen), 陈杰 (Chen Jie), 郭紫颖 (Guo Ziying), 徐昀享 (Xu Yunxiang)
Mechanics: Hexagon Grid, Area Majority / Influence, Set Collection, Hand Management, Tile Placement, Once-Per-Game Abilities

Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha figures scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each figure (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.

Gameplay continues until all the symbols of one type have been removed from the board or four figures have been removed from play due to a tie for influence.

At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.

The game is part of what is sometimes called the Knizia tile-laying trilogy.



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ag.gameitem.lastUpdated: 2025-04-23 13:48:27.439