Schwere Kompanie: WWII Tabletop Miniature Rule System (2001)

Min. Age: 12
Number of Players: 2
Publisher: (Self-Published)
Designers: Troy L. Ritter
Artists: Unknown
Mechanics: Simulation, Measurement Movement, Action Points, Dice Rolling
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Schwere Kompanie are detailed Tactical scale rules at Company level.
The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play.
All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points.
Game is based on a system of 4 phases:
Repair,
Orders,
Impulse, and
Hand-to-Hand
Scale:
For 6mm to 15mm minis
1 turn = 5 min
1"= 50 yards
- Extract from game introduction
The focus of these rules is to be as historically accurate and realistic as possible without making the game too complex to play.
All gun, vehicle and squad types have their own reference card that contains all information relating to that particular unit. Each unit in the game has a set number of Action Points.
Game is based on a system of 4 phases:
Repair,
Orders,
Impulse, and
Hand-to-Hand
Scale:
For 6mm to 15mm minis
1 turn = 5 min
1"= 50 yards
- Extract from game introduction
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ag.gameitem.lastUpdated: 2025-04-25 15:50:34.838