BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Bild zu $item.gameThumb0Url Spielzeit: 120
Mindestalter: 12
Spieleranzahl: 2 - 6
Verlag: Catalyst Game Labs
Spiel-Designer: Rick Sardinas, Luke "Jellico" Robertson, Joel Steverson, David L. McCulloch, Chris Hartford, Ray Arrastia, Herbert A. Beas II, Kirk Alderfer, Paul Bowman, Randall N. Bills, Terence "Weirdo" Harris, Kevin Killiany, Matt Murray, Joel Bancroft-Connors, Dan C. Duval, Steven Mohan, Jr., Mike Miller
Artists: Franz Vohwinkel, Steve Walker, Chris Lewis, Randall N. Bills, Doug Chaffee, James Hauser, Brennan Letts, David R. Deitrick, Shane Hartley, Matt Heerdt, Klaus Scherwinski, Troy Stansel-Garner, David M. Stansel-Garner, Duane Loose, Matthew Plog, Jason Vargas
Mechanics: Dice Rolling, Variable Player Powers, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556