BattleTech: Strategic Operations – Advanced Aerospace Rules (2008)

Bild zu $item.gameThumb0Url Playtime: 120
Min. Age: 12
Number of Players: 2 - 6
Publisher: Catalyst Game Labs
Designers: Mike Miller, Steven Mohan, Jr., Chris Hartford, Randall N. Bills, Rick Sardinas, David L. McCulloch, Kevin Killiany, Luke "Jellico" Robertson, Kirk Alderfer, Herbert A. Beas II, Terence "Weirdo" Harris, Dan C. Duval, Matt Murray, Paul Bowman, Joel Steverson, Joel Bancroft-Connors, Ray Arrastia
Artists: Matthew Plog, Steve Walker, Klaus Scherwinski, Jason Vargas, Doug Chaffee, David R. Deitrick, Randall N. Bills, Chris Lewis, Duane Loose, Shane Hartley, Franz Vohwinkel, Matt Heerdt, Troy Stansel-Garner, Brennan Letts, David M. Stansel-Garner, James Hauser
Mechanics: Dice Rolling, Variable Player Powers, Hexagon Grid

Another volume in the Classic Battletech core rules series, Strategic Operations focuses on "forces in solar system" (as opposed to "forces on world" for Tactical Operations and the even-wider-ranging scope of the forthcoming Interstellar Operations). This book's main sections consist of general rules covering a variety of topics (including a system for abstracted aerospace gaming); rules for advanced aerospace movement, combat, and unit construction; maintenance, repair, salvage, and customization rules; and miniatures rules (as opposed to using miniatures on a standard hex maps).

A significant portion of the volume is taken up with standard and advanced rules for a revised version of Battleforce 2, a fast-playing game system amenable to mass combat. Rules for converting standard Battletech units to Battleforce are also included.

Strategic Operations updates not only Battleforce but also AeroTech 2, integrating both into the current rules framework.

Expands:
BattleTech
BattleTech: Total Warfare

Re-implements:
Battleforce 2
AeroTech 2



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ag.gameitem.lastUpdated: 2025-04-28 21:43:48.556