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Heist (2011)

Mindestalter: 10
Spieleranzahl: 2 - 5
Verlag: (Self-Published)
Spiel-Designer: E. K. Lytle, Evan Denbaum
KÜnstler: Ann Benoit
Mechaniken: Hand Management, Dice Rolling, Open Drafting, Team-Based Game, Action Points, Variable Player Powers, Area Movement
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Heist is a competitive game with cooperative elements that has only one winner. You and other professional thieves have been hired to infiltrate a secret facility and loot the Executive Vault. As part of the agreement, you can keep anything else of value you discover along the way.
Thieves spend actions and each build a hand of skill-boosting Equipment cards used to overcome such obstacles as Bounty Hunters, Exploding Aerial Drones and Killer Robots. The game is highly social, and players will frequently work with (or double-cross) fellow thieves to advance through the building. But ultimately you’re in it for yourself ... despite what you may have told anyone else.
If any thief loots the Executive Vault and escapes the building, then the thief with the most total loot is the winner. But in an unusual twist, if you're caught as a thief, you're not out of the game. Instead, you "flip" and become an informant working for the authorities against the other thieves. If all the thieves are caught, then the informant with the most "credibility" gains immunity from crimes committed and wins.
Thieves spend actions and each build a hand of skill-boosting Equipment cards used to overcome such obstacles as Bounty Hunters, Exploding Aerial Drones and Killer Robots. The game is highly social, and players will frequently work with (or double-cross) fellow thieves to advance through the building. But ultimately you’re in it for yourself ... despite what you may have told anyone else.
If any thief loots the Executive Vault and escapes the building, then the thief with the most total loot is the winner. But in an unusual twist, if you're caught as a thief, you're not out of the game. Instead, you "flip" and become an informant working for the authorities against the other thieves. If all the thieves are caught, then the informant with the most "credibility" gains immunity from crimes committed and wins.
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ag.gameitem.lastUpdated: 2025-04-22 03:28:42.86