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Naval War Games (1965)

Min. Age: 12
Number of Players: 2 - 10
Publisher: Stanley Paul & Co Ltd, lulu.com
Designers: Donald F. Featherstone
Artists: Unknown
Mechanics: Simulation, Measurement Movement
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Subtitled, "Fighting sea battles with model ships," this is a hardbound book containing many aspects of gaming naval warfare with miniatures. It also includes some other board games one can make with the directions in the book.
Contents include:
Section One: Games Using Model Ships
Naval War Games as Tactical Training
Map Games
'Battleships'
Commercial Games
Table-top Islands
Section Two: Model Ships for War Games
Sources of Supply
Home Construction of Model Ships
Section Three: Rules for Fighting Naval War Games
Ancient Period
Spanish Armada
Mid-Eighteenth Century
Napoleonic Period
American Civil War
Late Nineteenth Century
Early Twentieth Century
World Wars I and II - Charles Dick's Rules
Hunt the Raider
Section Four: The Pioneers of Naval War-Gaming
The Rules of Fred Jane - Early Twentieth Century
The Fletcher Pratt Naval War Game - Modern
Additional Factors and Rules
Section Five: Operational Choices
The Best Sea Wars to Fight
Combined Operations
Section Six: Research
Books
The book has many different rules sets for naval warfare, as you can see from the above. It's also fairly well illustrated, both with photos and drawings. A very detailed and well-written book, recommended if you have any interest in naval miniatures gaming.
Microbadge:
Contents include:
Section One: Games Using Model Ships
Naval War Games as Tactical Training
Map Games
'Battleships'
Commercial Games
Table-top Islands
Section Two: Model Ships for War Games
Sources of Supply
Home Construction of Model Ships
Section Three: Rules for Fighting Naval War Games
Ancient Period
Spanish Armada
Mid-Eighteenth Century
Napoleonic Period
American Civil War
Late Nineteenth Century
Early Twentieth Century
World Wars I and II - Charles Dick's Rules
Hunt the Raider
Section Four: The Pioneers of Naval War-Gaming
The Rules of Fred Jane - Early Twentieth Century
The Fletcher Pratt Naval War Game - Modern
Additional Factors and Rules
Section Five: Operational Choices
The Best Sea Wars to Fight
Combined Operations
Section Six: Research
Books
The book has many different rules sets for naval warfare, as you can see from the above. It's also fairly well illustrated, both with photos and drawings. A very detailed and well-written book, recommended if you have any interest in naval miniatures gaming.
Microbadge:
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ag.gameitem.lastUpdated: 2025-04-21 11:03:15.236