Operation Olympic: The Invasion of Japan 1 November 1945 (1974)

Min. Age: 12
Number of Players: 1 - 2
Publisher: SPI (Simulations Publications, Inc.), Decision Games (I)
Designers: Jim Dunnigan
Artists: Redmond A. Simonsen
Mechanics: Zone of Control, Movement Points, Hexagon Grid, Solo / Solitaire Game, Dice Rolling, Events, Grid Movement, Secret Unit Deployment, Simulation
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Operation Olympic is a hypothetical simulation of the planned invasion of Kyushu, the southernmost of the Japanese Home Islands in November 1945. It was designed to secure a base of operations for the follow-up Operation Coronet, which was scheduled to be launched against the principal Home Island of Honshu in March 1946.
Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games.
Published in Strategy & Tactics #45 (July-August 1974).
Units are regiments and brigades, hexes are 6.5 kilometers side to side, a game turn represents one week of real time. There are scenarios for solitaire and two-player games.
Published in Strategy & Tactics #45 (July-August 1974).
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ag.gameitem.lastUpdated: 2025-04-25 20:09:44.824