Dungeons & Dragons Adventure Game (1999)

Min. Age: 12
Number of Players: 3 - 6
Publisher: Wizards of the Coast, Kaissa Chess & Games, AMIGO, Tactical Studies Rules (TSR)
Designers: David Noonan, Jonathan Tweet, Jason Carl, Andy Collins
Artists: Dawn Murin, Scott Fischer, Mike Selinker, Arnie Swekel, Todd Lockwood, Todd Gamble, Lars Grant-West, Sam Wood, David Martin (II), Bill Slavicsek, Robert Lazzaretti, Ed Stark, Jon Foster
Mechanics: Dice Rolling, Cooperative Game, Role Playing
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Based upon the roleplaying system D&D here we have a typical dungeon crawl game. A dungeon master is needed to control the "bad guys" and to lay out the dungeon features. The player characters are either Clerics, Fighters, Rogues or Wizards. The rules are a simpler version of the D&D rules, but the character development goes along with the standard rules. Player characters gain experience points and can advance to the next level. Only rules for 2nd-level characters are given, for level 3 and higher the D&D Player's Handbook is needed.
Contents:
1 Map
6 Character Sheets
Rules Summary Sheets
Rule Book
Adventure Book with 6 adventures
Dice
Tokens which represent player characters, monsters, treasures and dungeon features such as doors.
Also listed on RPGGeek as Dungeons & Dragons Adventure Game
Contents:
1 Map
6 Character Sheets
Rules Summary Sheets
Rule Book
Adventure Book with 6 adventures
Dice
Tokens which represent player characters, monsters, treasures and dungeon features such as doors.
Also listed on RPGGeek as Dungeons & Dragons Adventure Game
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ag.gameitem.lastUpdated: 2025-04-21 23:08:12.317