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Jeu Instructif des Peuples et Costumes des Quatre Parties du Monde et des Terres Australes (1815)

Min. Age: 0
Number of Players: 0
Publisher: Basset
Designers: (Uncredited)
Artists: Unknown
Mechanics: Roll / Spin and Move
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[An educational game about peoples and clothes in the four parts of the world and Australia]
A roll-and-move game with 63 squares, where the journey begins in China and ends in the heart of Paris. Compositions allegorical of Europe, Africa and America fill the four outer corners, while the rules occupy the centre. The warmth of the Tahitian welcome is reflected, because all players who touch Tahiti must stay and miss two turns. New Zealand is described as the most terrible land to visit, because the penalty is to start again from square 1.
A roll-and-move game with 63 squares, where the journey begins in China and ends in the heart of Paris. Compositions allegorical of Europe, Africa and America fill the four outer corners, while the rules occupy the centre. The warmth of the Tahitian welcome is reflected, because all players who touch Tahiti must stay and miss two turns. New Zealand is described as the most terrible land to visit, because the penalty is to start again from square 1.
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ag.gameitem.lastUpdated: 2025-04-22 17:34:27.028