Two Rooms and a Boom (2013)

Bild zu $item.gameThumb0Url Playtime: 20
Min. Age: 8
Number of Players: 6 - 30
Publisher: 17wanzy (Yihu BG), Tuesday Knight Games, IELLO
Designers: Sean McCoy, Alan Gerding
Artists: Sean McCoy
Mechanics: Acting, Hidden Roles, Elapsed Real Time Ending, Voting, Team-Based Game, Variable Player Powers

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.



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ag.gameitem.lastUpdated: 2025-04-20 21:50:03.762