The Sword and the Flame: Action Deck (2005)
Min. Age: 0
Number of Players: 0
Publisher: The (Virtual) Armchair General
Designers: Patrick Wilson
Artists: Unknown
Mechanics: Simulation, Dice Rolling
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For the Gamer who wants all the advantages of a dedicated Card Deck, but wishes to use just one for all his TSATF battles.
An "Action Deck" is a set of Cards that serves the role previously played by the Standard Card Decks of 800FE and TSATF, determining the order of Movement and Fire, and for TSATF, casualties.
The 2.5" x 3" TSATF Action Decks cue movement and fire order, but also specify casualties, identifying which Leader, "Key," and Other Ranks have been hit. Wound severities ("Serious" and "Light") have been added, but are entirely optional.
Unless stated otherwise, most TSATF Action Decks consist of 63 Cards: 52 for Movement/Fire/Casualties with the full degree of detail required by the rules. There are also 10 Optional Cards, 8 of which provide specific Events equally affecting both sides, and 2 "Halt!" Cards which can end the Movement and/or Fire Phases early. For the more sadistic among you, there are 2 "blanks" for creating your own Events. Finally, there is a Card providing some instruction on use of the Deck.
Using contemporary full color illustrations and terminology specific to the foe facing the British/Imperialist players, each Action Deck not only speeds the steps of play, but heightens the "atmosphere" to make every exciting game even more so!
—description from the publisher
An "Action Deck" is a set of Cards that serves the role previously played by the Standard Card Decks of 800FE and TSATF, determining the order of Movement and Fire, and for TSATF, casualties.
The 2.5" x 3" TSATF Action Decks cue movement and fire order, but also specify casualties, identifying which Leader, "Key," and Other Ranks have been hit. Wound severities ("Serious" and "Light") have been added, but are entirely optional.
Unless stated otherwise, most TSATF Action Decks consist of 63 Cards: 52 for Movement/Fire/Casualties with the full degree of detail required by the rules. There are also 10 Optional Cards, 8 of which provide specific Events equally affecting both sides, and 2 "Halt!" Cards which can end the Movement and/or Fire Phases early. For the more sadistic among you, there are 2 "blanks" for creating your own Events. Finally, there is a Card providing some instruction on use of the Deck.
Using contemporary full color illustrations and terminology specific to the foe facing the British/Imperialist players, each Action Deck not only speeds the steps of play, but heightens the "atmosphere" to make every exciting game even more so!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-15 18:22:16.569