9 Years to Yesterday (2016)
Mindestalter: 13
Spieleranzahl: 2 - 4
Verlag: 186 Media
Spiel-Designer: Robert Libutti
KÜnstler: Robert Libutti
Mechaniken: Pick-up and Deliver, Betting and Bluffing, Variable Player Powers
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Leverage the past, present and future to gain your freedom.
You are a Shifter. A rare breed of human that has the ability to slip through time at will. But this ability does not come without a cost. Your kind has drawn the interest of an untouchable crime boss known only as Gary. He wishes to not only control the city, but the city today, tomorrow, and yesterday. That’s where you come in; an indentured servant, forced into a life of non-linear crime. You can’t claim to dislike the rewards of your efforts, but the risks involved have you looking for an exit strategy - a normal life. Not to seem unreasonable, Gary has proposed a game; he is willing to release one of his loyal Shifters upon completion of one last job.
You assume the role of one of four Shifters; your job is to fulfill Contracts for your boss, Gary. There are two types of Contracts: standard and release. Standard Contracts are general smuggling jobs and are worth one Contract Point. Release Contracts are tailored to each Shifter’s unique skills, but as such, are more challenging. The reward for completion of a Release Contract is that the Shifter named on the Contract receives 5 Contract Points required to win Gary’s competition. The first Shifter to collect 10 Contract Points wins Gary’s competition and their freedom.
You are a Shifter. A rare breed of human that has the ability to slip through time at will. But this ability does not come without a cost. Your kind has drawn the interest of an untouchable crime boss known only as Gary. He wishes to not only control the city, but the city today, tomorrow, and yesterday. That’s where you come in; an indentured servant, forced into a life of non-linear crime. You can’t claim to dislike the rewards of your efforts, but the risks involved have you looking for an exit strategy - a normal life. Not to seem unreasonable, Gary has proposed a game; he is willing to release one of his loyal Shifters upon completion of one last job.
You assume the role of one of four Shifters; your job is to fulfill Contracts for your boss, Gary. There are two types of Contracts: standard and release. Standard Contracts are general smuggling jobs and are worth one Contract Point. Release Contracts are tailored to each Shifter’s unique skills, but as such, are more challenging. The reward for completion of a Release Contract is that the Shifter named on the Contract receives 5 Contract Points required to win Gary’s competition. The first Shifter to collect 10 Contract Points wins Gary’s competition and their freedom.
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ag.gameitem.lastUpdated: 2025-05-15 12:07:21.301