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Anima Tactics: Raziel Archetypum (2010)
Min. Age: 12
Number of Players: 2
Publisher: Fantasy Flight Games
Designers: Unknown
Artists: Unknown
Mechanics: Action Points, Dice Rolling
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The ultimate necromatic weapons, Raziel are terrifying undead knights created by combining Black sun's scientific research with the power of the Book of the Dead. Each a masterpiece of death and destruction, just one can lay waste to whole armies with its fell blades.
Neutral Black Sun Warrior Undead - Lv. 45+
At 5 | Dm 6 (8) | Df 8 | Ar 4 | LP: 16| Re 10 | Mo 6/10 | AP 2/4
Influence: 2 Uncontrollable: 9+
Availability: Raziel Archetypums are not unique, and you may include 1 for every 150 levels available to your Party.
Raxxor: Whenever a Raziel Archetypum causes a Critical Hit, it uses its secondary damage attribute for that Attack.
Dead Eyes: The Razael Archetypum gets +1 to Seek rolls.
o - Finishing Claw (Ki, Attack)
-3 Damage. This Attack can only be used after the Raziel Archetypum resolves a successful basic Attack or Charge. This Attack is not affected by the Raxxor ability.
ooo - Sweep (Ki, Attack)
+2 Damage. This Attack effects every Enemy Unit engaged with the Raziel Archetypum.
RAZIEL ARCHETYPUM Modifications
A Raziel Archetypum may be given up to two of the following upgrades, increasing their base Level by the amount noted.
•Dual Raxxors Level: +5
The Raziel Archetypum's Finisher Claw no longer suffers -3 damage, and benefits from the Raxxor Ability.
•Indestructable Level: +5
The Raziel Archetypum gains +10 Life Points, +1 Armor, and the Damage Resistance rule.
•Retractable Finger Claws Level: +5
The Raziel Archetypum gains the following Skill.
ooo - Retractable Fingers (Ki, Ranged Attack)
Distance 12 Inches. -3 Damage. If this Attack causes damage the target is moved in a straight line, ignoring any interfering units or terrain, to contact with the base of the Raziel Archetypum. This ability is not affected by the Raxxor Ability. Effect 15
•Spectral Body Level: +10
At the End of each Maintenance Phase roll a die. On a 6+ the Raziel Archetypum is intangible until the end of the turn.
Neutral Black Sun Warrior Undead - Lv. 45+
At 5 | Dm 6 (8) | Df 8 | Ar 4 | LP: 16| Re 10 | Mo 6/10 | AP 2/4
Influence: 2 Uncontrollable: 9+
Availability: Raziel Archetypums are not unique, and you may include 1 for every 150 levels available to your Party.
Raxxor: Whenever a Raziel Archetypum causes a Critical Hit, it uses its secondary damage attribute for that Attack.
Dead Eyes: The Razael Archetypum gets +1 to Seek rolls.
o - Finishing Claw (Ki, Attack)
-3 Damage. This Attack can only be used after the Raziel Archetypum resolves a successful basic Attack or Charge. This Attack is not affected by the Raxxor ability.
ooo - Sweep (Ki, Attack)
+2 Damage. This Attack effects every Enemy Unit engaged with the Raziel Archetypum.
RAZIEL ARCHETYPUM Modifications
A Raziel Archetypum may be given up to two of the following upgrades, increasing their base Level by the amount noted.
•Dual Raxxors Level: +5
The Raziel Archetypum's Finisher Claw no longer suffers -3 damage, and benefits from the Raxxor Ability.
•Indestructable Level: +5
The Raziel Archetypum gains +10 Life Points, +1 Armor, and the Damage Resistance rule.
•Retractable Finger Claws Level: +5
The Raziel Archetypum gains the following Skill.
ooo - Retractable Fingers (Ki, Ranged Attack)
Distance 12 Inches. -3 Damage. If this Attack causes damage the target is moved in a straight line, ignoring any interfering units or terrain, to contact with the base of the Raziel Archetypum. This ability is not affected by the Raxxor Ability. Effect 15
•Spectral Body Level: +10
At the End of each Maintenance Phase roll a die. On a 6+ the Raziel Archetypum is intangible until the end of the turn.
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ag.gameitem.lastUpdated: 2025-05-14 16:37:32.454