The Lord of the Rings: The Card Game – The Mûmakil (2017)
Min. Age: 13
Number of Players: 1 - 2
Publisher: Galakta, Fantasy Flight Games, Heidelberger Spieleverlag, Edge Entertainment
Designers: Nate French
Artists: Colin Boyer, Alexandr Elichev, Alexander Gustafson, Ryan Valle, Joshua Cairós, Nikolas Hagialas, Adam Lane, Lucas Staniec, Monztre, Álvaro Calvo Escudero, Dmitry Prosvirnin, Dimitri Bielak, John Pacer, Leanna Crossan, Mark Bulahao, Tawny Fritz, Lucas Durham, Marius Bota, Jon Bosco, Dani Hartel, Guillaume Ducos, David Auden Nash, Sebastian Zakrzewski
Mechanics: Hand Management, Variable Player Powers, Cooperative Game
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Description from the publisher:
The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.
After surviving their first adventures amid The Sands of Harad, several of Middle-earth's greatest heroes find themselves surrounded by enemies and stranded far from home. Now, with The Mûmakil and the Haradrim cycle, these heroes embark upon the harrowing homeward journey. No roads guide their way, yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor, along a route that will lead them straight through some of the world's strangest and most dangerous lands.
What will come of their travels? As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes' plight and their ambitions. With hundreds of miles of hostile territory between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts.
Meanwhile, in addition to the many dangers and surprises of its scenario, The Mûmakil introduces a new hero and three copies each of nine different player cards that develop the cycle's focus on new partnerships. You'll find powerful events that require you to build your fellowship around paired Traits, as well as the opportunity to make allies with some of the Haradrim, themselves.
The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings: The Card Game.
After surviving their first adventures amid The Sands of Harad, several of Middle-earth's greatest heroes find themselves surrounded by enemies and stranded far from home. Now, with The Mûmakil and the Haradrim cycle, these heroes embark upon the harrowing homeward journey. No roads guide their way, yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor, along a route that will lead them straight through some of the world's strangest and most dangerous lands.
What will come of their travels? As it leads us into the Haradrim cycle, The Mûmakil establishes our heroes' plight and their ambitions. With hundreds of miles of hostile territory between them and their destination, the heroes must be cautious and alert, and they must think carefully about how best to prepare themselves for their journey. So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts.
Meanwhile, in addition to the many dangers and surprises of its scenario, The Mûmakil introduces a new hero and three copies each of nine different player cards that develop the cycle's focus on new partnerships. You'll find powerful events that require you to build your fellowship around paired Traits, as well as the opportunity to make allies with some of the Haradrim, themselves.
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ag.gameitem.lastUpdated: 2025-05-14 13:40:49.84