7th Sea: City of Five Sails (2023)
Mindestalter: 12
Spieleranzahl: 2 - 4
Verlag: Pine Box Entertainment
Spiel-Designer: Robert Croy, Case Lopez, Tom Brown, Chris Medico, Case Kiyonaga
KÜnstler: Paolo Puggioni, Grzegorz Bobrowski, Sergio Villa-Isaza, Charles Urbach, Charlie Creber, Donald Crank, Terry Pavlet, Diego Rodriguez, Riccardo Rullo, Jeff Menges, Yong Yi Lee, Mirco Paganessi, Mateusz Wilma, Wacław Wysocki, Case Lopez, Tania Kerins, Rhiannon McCullough, Zulkarnaen Hasan Basri, Manuel Castañón, Von Caberte, Brent Chumley, Fabian Parente, Mauro Mussi, ShenFei, Jason Ballard, Federico Musetti, Matt Forsyth, Paul Herbert, Talon Dunning, Jason Behnke, John Donahue
Mechaniken: Stat Check Resolution, Deck Construction, Victory Points as a Resource, Action / Event, Push Your Luck, Hand Management, Area Majority / Influence, Variable Player Powers
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7th Sea: City of Five Sails is an expandable card game set in the swashbuckling world of the 7th Sea roleplaying game by John and Jennifer Wick. Players control one of five factions as they fight to influence, control, and explore the independent and unruly city of Five Sails. It is typically played with two players, but multiplayer variants will allow more players to get into the game.
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
During the game, each player represents a leader who, along with their allies, explore locations and fight both with swords and with wits for overall influence over the city. Along with each player’s individual deck, 7th Sea: City of Five Sails also includes an element of randomness in the form of a separate, shared deck that represents the city itself with unusual characters, items, and events that change the focus of the game. Combat is resolved in a unique “back and forth” style reminiscent of challenging swordplay.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-12 07:26:34.336