Brass: Birmingham (2018)

Mindestalter: 14
Spieleranzahl: 2 - 4
Verlag: Arclight Games, Rebel Sp. z o.o., Ghenos Games, Dexker Games, PHALANX, Gém Klub Kft., Funforge, CrowD Games, Giant Roc, Roxley, CMON Global Limited, BoardM Factory, TLAMA games, Maldito Games, Lord of Boards, Conclave Editora, Lanlalen, 盒拍工作室 Hepa Studio, White Goblin Games, Board Game Rookie
Spiel-Designer: Gavan Brown, Martin Wallace, Matt Tolman
KÜnstler: Gui Landgraf, Lina Cossette, David Forest, Damien Mammoliti, Matt Tolman, Gavan Brown
Mechaniken: Turn Order: Stat-Based, Tags, Network and Route Building, Market, Tech Trees / Tech Tracks, Loans, Multi-Use Cards, Income, Variable Set-up, Hand Management
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Brass: Birmingham is an economic strategy game sequel to Martin Wallace's 2007 masterpiece, Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870.
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):
1) Build - Pay required resources and place an industry tile.
2) Network - Add a rail / canal link, expanding your network.
3) Develop - Increase the VP value of an industry.
4) Sell - Sell your cotton, manufactured goods and pottery.
5) Loan - Take a £30 loan and reduce your income.
Brass: Birmingham also features a new sixth action:
6) Scout - Discard three cards and take a wild location and wild industry card. (This action replaces Double Action Build in original Brass.)
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ag.gameitem.lastUpdated: 2025-05-08 12:56:16.115