World Conflict: Modern Combat (0)

Bild zu $item.gameThumb0Url Spielzeit: 300
Mindestalter: 8
Spieleranzahl: 2 - 6
Verlag: (Self-Published)
Spiel-Designer: Unbekannt
KÜnstler: Unbekannt
Mechaniken: Variable Set-up, Grid Movement, Victory Points as a Resource, Zone of Control, Campaign / Battle Card Driven, Moving Multiple Units, Dice Rolling, Alliances, Interrupts, Player Elimination, Hexagon Grid

The primary goal of this game design was to reimagine the classic board games "Risk" and "Axis & Allies" by targeting and replacing or eliminating their least enjoyed mechanics and elements, while retaining and building around their best qualities (particularly "Risk".

The game is played on a map of Earth, including all seven continents, broken into 8 different land "Regions" and 6 ocean "Regions". Similar to Risk or A&A, players control factions and compete for power, influence, and resources and use dice to resolve conflicts.

Unlike the parent games, Global War embraces a multi-purpose card system whereby new reinforcements can be claimed OR players can interact and modify dice rolls - even on other player's turns.

Also unlike the parent games, Global War has a "double elimination" mechanic; where a newly eliminated faction enters a "Piracy" stage - where they can utilize the game's built-in naval warfare mechanics to continue influencing the final outcome of the game (and potentially still win!)

The game also has a variety of selectable win conditions and is semi-modular to allow for simpler, quick strategic gameplay, or more complex, longer games that have a similar feel to classic wargaming.

—description from the designer



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ag.gameitem.lastUpdated: 2025-05-04 03:48:50.11