Sexual Pursuit (1984)

Mindestalter: 18
Spieleranzahl: 2 - 12
Verlag: Thurston Hayes Developments Ltd.
Spiel-Designer: Unbekannt
KÜnstler: Unbekannt
Mechaniken: Roll / Spin and Move, Set Collection, Team-Based Game
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A clone of Trivial Pursuit.
Players start in the center of the hex shaped board, the "Erogenous Center". In turn, they roll a die and move that number of spaces down one of the six radial tracks where they will land on either "Subject Position" or "Capital Position" spaces. The "Dealer" (an opponent, or partner in team games) draws a card and, based on the symbol on the space, asks a sexual trivia question. If answered correctly the player rolls and moves again. If incorrect play passes to next player. If players correctly answer a question while on one of the six outside Capital Zone spaces they get a plastic ring ("Stage Pieces") they can place on their spindle shaped game pawn. If they land on an "Erogenous Zone" space they are asked a question from a card but instead of being right or wrong the answer has to satisfy their Dealer. Once they have all six rings from the outside Capital Zones they move towards the center Erogenous Center space and try to answer an Erogenous Zone question there. If their answer satisfies the Dealer, they win. If not, they must leave the Erogenous Center on the next turn and return again.
Players start in the center of the hex shaped board, the "Erogenous Center". In turn, they roll a die and move that number of spaces down one of the six radial tracks where they will land on either "Subject Position" or "Capital Position" spaces. The "Dealer" (an opponent, or partner in team games) draws a card and, based on the symbol on the space, asks a sexual trivia question. If answered correctly the player rolls and moves again. If incorrect play passes to next player. If players correctly answer a question while on one of the six outside Capital Zone spaces they get a plastic ring ("Stage Pieces") they can place on their spindle shaped game pawn. If they land on an "Erogenous Zone" space they are asked a question from a card but instead of being right or wrong the answer has to satisfy their Dealer. Once they have all six rings from the outside Capital Zones they move towards the center Erogenous Center space and try to answer an Erogenous Zone question there. If their answer satisfies the Dealer, they win. If not, they must leave the Erogenous Center on the next turn and return again.
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ag.gameitem.lastUpdated: 2025-04-30 22:43:31.877