Cutthroat Caverns (2007)

Min. Age: 12
Number of Players: 3 - 6
Publisher: IELLO, Smirk & Dagger Games
Designers: Curt Covert
Artists: Bruno Krippahl, Henri Härkönen, Curt Covert, Tim Wollweber, Noel Hill, Eric R. Martin, Steve Messenger, Adam Vehige, Paul Adam, Morgan Rashand, Mark Jernstrom, Justin Brunetto, Ian Field-Richards, Chad Savage, William Teo, Loïc Muzy, Mats Holmgren
Mechanics: Semi-Cooperative Game, Kill Steal, Player Elimination, Take That, Simultaneous Action Selection, Hand Management
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"Without teamwork, you will never survive. Without betrayal, you’ll never win."
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game.
A unique combination of cooperative game play and opportunistic backstabbing.
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ag.gameitem.lastUpdated: 2025-05-01 22:34:34.495