BattleTech: Masters and Minions – The StarCorps Dossiers (2009)

Bild zu $item.gameThumb0Url Playtime: 120
Min. Age: 14
Number of Players: 2 - 6
Publisher: Catalyst Game Labs
Designers: Aaron Pavao, Øystein Tvedten, Patrick Wynne, Michael Miller (II), Herbert A. Beas II
Artists: Brent Evans, Dean Spencer, Neil Roberts, Scott James, Ben Newman, Sarah Leanne Buckley, Chris Lewis, Kieran Yanner, Klaus Scherwinski
Mechanics: Hexagon Grid, Role Playing, Dice Rolling, Variable Player Powers

Rulers of the Universe
Who is the Director of the Internal Security Force? Planetary ruler of Regulus? Current Marshal of the Armies? Merchant Factor of Clan Diamond Shark?

As one of the most powerful interstellar corporations in the Inner Sphere - with satellite plants in every House - such questions are imperative for StarCorps Industries. In the tumultuous time of the Jihad, as power brokers fall and new personalities rise to prominence, the answers to such questions can mean the difference between a fat in-the-black account and operations in the red. And no corporation, much less one as powerful and far reaching as StarCorps Industries, treats failure well.

Masters and Minions: The StarCorps Dossiers is a sourcebook from the perspective of StarCorps Industries, compiled from dozens of sources by an army of administrators, all with an eye towards furthering StarCorps markets and interest. Masters and Minions is a complete who’s-who of the BattleTech universe, with well over a hundred personalities detailed. Short overviews of all the major and most minor factions of the Inner Sphere are also included, briefly covering such details as their most notable factories, planets and military forces.



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ag.gameitem.lastUpdated: 2025-04-30 14:31:39.541