Totally (1974)

Mindestalter: 12
Spieleranzahl: 1 - 4
Verlag: Aladdin, GAMES Magazine
Spiel-Designer: Sid Sackson
KÜnstler: Unbekannt
Mechaniken: Pattern Building, Tile Placement, Real-Time
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Totally is a game of arranging numbers so that they add up to a given total. It can be totally frustrating as you struggle to find a spot for a final number, but it's always totally fascinating and totally fun.
This game plays like a numbers Take It Easy. One player randomly selects 15 of the 30 numbers available in his color, and the other players select those same numbers from their pool. Then two "key total" tiles are selected and revealed. The players then attempt to arrange their tiles in such a way that rows and columns equal one of the two key totals, with their figure based around only one of the key totals. When one player announces they are done, a three-minute timer begins and the remaining players must finish their work before the time runs out.
Scoring is done by multiplying the number of tiles used in horizontal lines by the number used in vertical lines and then subtracting five times the face value of any unused tiles. The players with the highest scores for a round receive bonus points.
The later magazine edition of the game was basically the same, but only had 20 tiles for each player and had slightly different scoring (unused tiles subtracted a flat ten points each).
This game plays like a numbers Take It Easy. One player randomly selects 15 of the 30 numbers available in his color, and the other players select those same numbers from their pool. Then two "key total" tiles are selected and revealed. The players then attempt to arrange their tiles in such a way that rows and columns equal one of the two key totals, with their figure based around only one of the key totals. When one player announces they are done, a three-minute timer begins and the remaining players must finish their work before the time runs out.
Scoring is done by multiplying the number of tiles used in horizontal lines by the number used in vertical lines and then subtracting five times the face value of any unused tiles. The players with the highest scores for a round receive bonus points.
The later magazine edition of the game was basically the same, but only had 20 tiles for each player and had slightly different scoring (unused tiles subtracted a flat ten points each).
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ag.gameitem.lastUpdated: 2025-04-24 13:14:12.808