Shapeshifters (1991)

Min. Age: 10
Number of Players: 2 - 4
Publisher: Fat Messiah Games
Designers: Neal Sofge, Michael Wasson
Artists: Marc "Ninjaboy" Siry, Kenneth Levine, Brian Griffin
Mechanics: Hexagon Grid, Variable Player Powers, Simultaneous Action Selection
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Two wizards bent on killing each other have the ability take on the forms of a wide variety of different animals, some real, some mythic.
Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.
Using replaceable spell points, the wizards change forms to get an upper hand on each other. There is a cost for transforming and maintaining a form so it is not always best to transform to a large, dangerous animal. Animals are rated for movement, movement type (flying, ground, diving), size, attack, defense, reflexes and special ability. There is a flow chart showing cost of changing from one form to another. The game is played on a hexagonal grid map.
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ag.gameitem.lastUpdated: 2025-04-22 19:08:20.248