CITY Alarm (2012)

Min. Age: 6
Number of Players: 2 - 4
Publisher: LEGO
Designers: Cephas Howard, Bastiaan Brederode, Jesper C. Nielsen, Nicolas Assenbrunner
Artists: Emilie Røndal Nielsen, Martin Rathschau, Tore Magelund Alexandersen, Thomas Robert Van der Heiden
Mechanics: Area Movement, Dice Rolling
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The chase is on in the streets of LEGO City! Can the thieves get the money without setting off the alarm, or will the police catch up with them and put them all in jail? Everyone must think ahead if they want to win!
Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief.
Players are divided into two teams: police and thieves. The thieves win if they steal all ten stacks of money. This is done by landing on a space next to a building and rolling the die to determine whether they get two stacks of money, set off the alarm allowing the police to deploy the helicopter to protect a building of their choice, or set off the alarm but still get away with one stack of money. The police win if they arrest all four thieves before they manage to get ten stacks of money. Capturing thieves involves landing on the same space as a thief.
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ag.gameitem.lastUpdated: 2025-04-26 11:43:47.296