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Call to Arms (2000)

Min. Age: 0
Number of Players: 2
Publisher: Dream Pod 9
Designers: Wunji Lau
Artists: John Wu, Marc Ouellette, Ghislain Barbe
Mechanics: Dice Rolling, Simulation
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Call to Arms is the second supplement for Lightning Strike, completing the space-based rules set with provisions for advanced ECM, minefields, unit variants and space stations. In addition to twenty-four new CEGA and Jovian units, vehicles used by the neutral Mercurian Merchant Guild are also presented. Within these covers you will find:
Full rules and data cards for fielding the exo-armors, fighters and warships of Jupiter, Earth and Mercury;
Advanced rules for new weapons, cargo and low orbit battles;
Two full-color counter sheets
DP9-318, 32 pages +counters
SRP $15.95US/$17.50Can
NOTE: Call to Arms is not a stand-alone game. You will need to own Lightning Strike in order to play it.
Expands:
Lightning Strike
Full rules and data cards for fielding the exo-armors, fighters and warships of Jupiter, Earth and Mercury;
Advanced rules for new weapons, cargo and low orbit battles;
Two full-color counter sheets
DP9-318, 32 pages +counters
SRP $15.95US/$17.50Can
NOTE: Call to Arms is not a stand-alone game. You will need to own Lightning Strike in order to play it.
Expands:
Lightning Strike
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ag.gameitem.lastUpdated: 2025-04-28 06:19:08.474